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Gunnies

Arenas and rulesets

Maps and modes

Every arena is a dynamic one: traps, random events and a horde that doesn't care whose side you're on.

Arenas

The maps

Real frames from the current build. Season 2 adds new arenas to the rotation as they are signed off.

Spooktown — Halloween theme

Spooktown · Halloween theme

Free For AllDeathmatch

The haunted suburb from the Open Beta: pumpkins on the sign, slime on the lawns, a trailer with something inside.

Spooktown — Overview

Spooktown · Overview

ChaosDeathmatch

A cartoon suburb with a haunted streak: rooftops, a wrecked garbage truck, and alleys that end badly.

Spooktown — Main street

Spooktown · Main street

ChaosDeathmatch

Open sightlines between the houses. Great for snipers, terrible for everyone else.

Burning Town — Concept

Burning Town · Concept

ChaosDeathmatch

Tight streets, open rooftops, and a fire that never quite goes out.

Modes

How you fight

Only ranked play feeds the leaderboard. Everything else is for loot and practice.

TDM · Team Death Match

Casual

Classic 6v6. Two teams face off in fast-paced combat where every elimination earns points. First team to the score limit, or the highest score when time runs out, wins.

What it counts for: Coins, XP and in-game progression. Ideal for coordinated squads.

Free For All · Solo PvP

Casual

Every Gunnie for themselves. Up to 10 players, no teams, no allies, no mercy: only one player can stand at the top.

What it counts for: Coins, XP and in-game progression. Rewards raw skill and quick reflexes.

Chaos Mode

Ranked

Applies special conditions to any mode: exploding-carrots-only rounds, hidden pitfalls, a Zombunny horde. Random events change the rules mid-match.

What it counts for: Season 2 ranked runs. Every kill is +1 toward your weekly board and season total; a boss kill is +3. Ask Veronica about the boss bonus.

Note
Mode names and rules are being re-verified against the current game build. Anything that changes will be updated here first, then in-game.