Arenas and rulesets
Maps and modes
Every arena is a dynamic one: traps, random events and a horde that doesn't care whose side you're on.
Arenas
The maps
Real frames from the current build. Season 2 adds new arenas to the rotation as they are signed off.

Spooktown · Halloween theme
Free For AllDeathmatchThe haunted suburb from the Open Beta: pumpkins on the sign, slime on the lawns, a trailer with something inside.

Spooktown · Overview
ChaosDeathmatchA cartoon suburb with a haunted streak: rooftops, a wrecked garbage truck, and alleys that end badly.

Spooktown · Main street
ChaosDeathmatchOpen sightlines between the houses. Great for snipers, terrible for everyone else.

Burning Town · Concept
ChaosDeathmatchTight streets, open rooftops, and a fire that never quite goes out.
Modes
How you fight
Only ranked play feeds the leaderboard. Everything else is for loot and practice.
TDM · Team Death Match
CasualClassic 6v6. Two teams face off in fast-paced combat where every elimination earns points. First team to the score limit, or the highest score when time runs out, wins.
What it counts for: Coins, XP and in-game progression. Ideal for coordinated squads.
Free For All · Solo PvP
CasualEvery Gunnie for themselves. Up to 10 players, no teams, no allies, no mercy: only one player can stand at the top.
What it counts for: Coins, XP and in-game progression. Rewards raw skill and quick reflexes.
Chaos Mode
RankedApplies special conditions to any mode: exploding-carrots-only rounds, hidden pitfalls, a Zombunny horde. Random events change the rules mid-match.
What it counts for: Season 2 ranked runs. Every kill is +1 toward your weekly board and season total; a boss kill is +3. Ask Veronica about the boss bonus.
Ready?


